C++ Concurrency in Action: Practical Multithreading Paperback – February 28, 2012
by Anthony Williams (Author)
Multithreading for Visual Effects Hardcover – July 29, 2014
Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14 Paperback – December 5, 2014
by Scott Meyers (Author)
Game Engine Architecture, Second Edition Hardcover – August 15, 2014
by Jason Gregory (Author)
Game Programming Patterns Paperback – November 2, 2014
by Robert Nystrom (Author)
http://www.google.com/edu/tools-and-solutions/guide-for-technical-development/
isocpp (https://isocpp.org/blog/2014/12/myths-2)
http://fabiensanglard.net/
Blobs in Games from Red Blob Games.
很多游戏算法.
Pixel Shaders, An Interactive Introduction to Graphics Programming